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Perception of psychopathy and the Uncanny Valley in virtual characters
Please contact mpub-help umich. For more information, read Michigan Publishing's access and usage policy. Creepiness and the emotion of the creeps have been overlooked in the moral philosophy and moral psychology literatures. We argue that the creeps is a morally significant emotion in its own right, and not simply a type of fear, disgust, or anger though it shares features with those emotions. Reflecting on cases, we defend a novel account of the creeps as felt in response to creepy people. According to our moral insensitivity account, the creeps is fitting just when its object is agential activity that is insensitive to basic moral considerations.
How the Uncanny Valley Works
However, increased realism does not necessarily imply increased acceptance and factors such as aberrant facial expression may evoke the Uncanny Valley phenomenon. In humans, personality traits such as anger, callousness, coldness, dominance, being unconcerned, and untrustworthiness are associated with psychopathy; a visual facial marker of this condition being a lack of visible response in the eye region to emotive situations. As such, the present study investigated if inadequate upper facial animation in human-like virtual characters evoked the uncanny due to a perception of psychopathic traits within a character. The results revealed that virtual characters that showed a lack of a startle response to a scream sound were regarded as most uncanny and perceptions of personality traits associated with psychopathy were a strong predictor of reported uncanniness but, that other negative personality traits not associated with psychopathy were not. E-mail address: A. Tinwell bolton. All rights reserved.
Computer-related behaviour and attitudes educational psychology economic psychology. Computers in human behavior 23 3 , , British Journal of Psychology 93 3 , , Journal of Educational Computing Research 13 1 , ,
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Since the beginning, the human race has had a desire to believe in the impossible and magical. This can be witnessed in the fantastical stories such as fairy tales which have been told throughout human history. As artists combine technology and a capacity to build larger, more spectacular and intricate representations of life and fantasy, one can assume that so too will the demand on the viewers imaginations and willingness to accept that what we once deemed as impossible, can happen. Will this continue to be entertainment for us, or will it simply become to far removed from what we as humans know? How much can a viewer of the seemingly impossible things that are being presented in contemporary entertainment be willing to accept? While the ideas of fairy stories, super heroes and other fantastical elements have been around for a long time, only recently have humans had the technology to begin to realistically move these things from the imagination of an individual reading a book to being able to present them to viewers in the real world.
The uncanny valley effect UVE is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological circularity unless the properties that give rise to the emotional response are appropriately defined and quantified. In addition, many studies do not sufficiently control the variation in human likeness portrayed in stimulus images, meaning that the nature of stimuli that elicit the UVE is also not well defined or quantified.
The system can't perform the operation now. Try again later. Citations per year. Duplicate citations. The following articles are merged in Scholar.
Perception of psychopathy and the Uncanny Valley in virtual characters Virtual characters with a realistic, human-like appearance are increasingly being used in video games and Manual for the hare psychopathy checklist–revised.
Citações por ano
By: Ed Grabianowski. It's the year , and you're visiting the doctor's office. Moments after you enter the examination room, a young woman in a white coat steps confidently through the door, smiling and greeting you by name. You're impressed by her efficiency and friendly demeanor. She describes several possible causes of your lingering shoulder pain , but when she places her hands on you to manipulate the joint, her skin is oddly cold. That's when you notice that her eyes have a glassy sheen and her gaze never quite meets yours. When she turns to ready a machine, you hear the faint whir of electric motors and you come to the eerie realization that you're being examined by an android.
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Ей было не по себе, хотя пока, можно сказать, им сопутствовала удача. Чудесным образом Северная Дакота обнаружился прямо под носом и теперь попал в западню. Правда, оставалась еще одна проблема - Дэвид до сих пор не нашел второй экземпляр ключа. Она молилась, чтобы его усилия увенчались успехом. Направляясь к центру Третьего узла, Сьюзан пыталась привести свои мысли в порядок.
ГЛАВА 5 Куда все подевались? - думала Сьюзан, идя по пустому помещению шифровалки. - Ничего себе чрезвычайная ситуация. Хотя большинство отделов АНБ работали в полном составе семь дней в неделю, по субботам в шифровалке было тихо.